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  • 1. (2020高一上·温州期中) 阅读理解

    A children-raising game called " Chinese Parents" has gained popularity among Chinese players recently with its real-life setting and realistic plots. Released on September 29, this online game has received over 13,000 comments on Tencent WeGame and Steam, two popular gaming platforms in China, in less than a month, according to data from the two platforms.

    "Why not re-experience the joy of changing your life through the game?" said Sun Shoubin, a 28-year-old in the city of Zibo in east China's Shandong Province. He spent almost all his spare time on the game as soon as he downloaded it.

    Players are responsible for cultivating their fictitious children online. During the lifetime of these children, they must make vital choices for them just like Chinese parents do in real life, such as choosing extra-curricular classes, deciding their majors in universities, and even finding marriage partners for them. A" child's"  physical condition, IQ level, and imagination can be improved by attending courses arranged by the player" parents" in each round of the game.

    "From the game, I also learned that ongoing efforts can bring about great changes to our lives," Sun said." I can understand my parents more, and show my appreciation for the hardships they have overcome for raising and training me."

    Chinese parents are more likely to plan almost everything for their children. Social issues about Chinese parents, families, and education of children tend to arouse heated discussions." I integrated these ideas into the game, creating a sense of 'rebirth' for players and driving them to experience a virtual child-rearing life through entertainment," said Yang Geyilang, the game producer.

    Some negative comments were also made by the game players." This game is somewhat controversial," a player named Producer Kahn commented, highlighting that although exams are important, we cannot regard the scores as the only standard to judge a child, which has become a routine for many Chinese families.

    1. (1) Why is the game so popular?
      A . Because the game can help players change life. B . Because the setting and plots are real to life. C . Because of the popular gaming platforms Tencent WeGame and Steam. D . Because the game received many comments in a short time.
    2. (2) How do players play the game?
      A . Organize classes for player "parents". B . Make vital choices like selecting their "children" majors. C . Raising their own "children" in the virtual world. D . Experience the joy of changing lives.
    3. (3) What's the author's attitude to this game?
      A . Objective B . Subjective C . Favorable D . Negative
    4. (4) What does the passage mainly tell us?
      A . Players are given an opportunity to re-experience life. B . Chinese games can also hit popular gaming platforms. C . A game leads to new parent-teen relationship in China. D . Chinese players test parental skills in the virtual world.

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